Think taking the early age group by storm (View-Master).

Think about your dreams for a second. Some of them aregood and bad while most you just forget about them.

What if you can createworlds and do the impossible like maybe even recreating the good dreamsvirtually. That is the way technology is heading right now where soon we willnot even have to leave our houses for adventure or work. Before we talk aboutthe future however, we must recount the past inventions that made virtualreality come into fruition. There were three main technological advances thatsupported the development of virtual reality which are the View-Master,Sensorama, and the Sword of Damocles.Everyone remembers the View-Master since it was like akid’s toy where you can look through the device to see a film rolls pictures.It was created from a partnership between two people in 1938 where it wasintended for another age group, but it ended up taking the early age group bystorm (View-Master).

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This was one of the first devices created to motivate ourperceptions. Thus, the start of the VR experience was born with the View-Masterbeing the original design concept for the VR and AR headsets we have today. Itcreated the occurrence of viewing inside a device to and viewing which is thepinnacle of what VR actually is (History Of Virtual Reality).Moreover, the Sensorama was created to present imagesto the user just like the earlier mentioned View-Master. It was createdsomewhere around the mid 1950’s, but the creator did not just stop at showingimages. They preceded to create the first device that was able to stimulateevery one of your senses and it the first to use a video to do it.

It was agiant arcade looking machine that you would sit at and immerse yourself into arecorded video with supporting effects. The creator even made the videosdisplayed in the device himself (Turi).  How does this relate to Virtual Reality youmay ask? The proof is in the description of the device, if not the name.

Justlike the VR headsets today, it encourages one’s senses through sight and soundusing video and audio. It was the first real step toward Virtual realitybecause the device took the user to an experience they would not be able tocomprehend normally. For example, who is able to become a coca cola bottle on aday to day basis? This invention also supported many other technologicaladvances like the 3D and 4D theatre experience (History Of Virtual Reality).The last stepping stone for virtual reality was when theSword of Damocles was created in 1968. It was very heavy and was called thisbecause of the way the device hung over the user’s head. This was the devicethat finally made inventors switch to attaching the VR to a computer instead ofusing any photos or videos.

The intended use for their invention was to havethe user not be able to tell what is reality and what is not with the device (3rockAR).We have seen examples of this device in some arcades where there is this bigheadset that comes down to your face and you can rotate to look around you andplay the game. This device encouraged inventors to further use the VR headsetof time for more entertainment value as well as involving graphics andcomputers which our VR headsets of today use (History Of Virtual Reality).In conclusion, these three main inventions werevirtual realities baby steps.

If you think about it, you can combine the View-Master,Sensorama, and the Sword of Damocles to create a modern-day VR headset. View-Masterhas the compact design, the Sensorama immerses the user using the senses, and theSword of Damocles uses a computer for visuals. To think VR and AR all startedfrom the simple way two cameras were positioned in order to create a depth andallow the user to allure them into a scene.